Lycanites Mobs

Elemental Mobs Review

2018-03-05

KD Minecraft has made a video that takes a look at all the Elemental Mobs so far!

Update: Wailing Mines - Version 1.19.6.0 for Minecraft 1.12.2

2018-04-22


Download:
Curse MediaFire
Config Reset Version:

1.17.3.2 (Configs made before this version will be reset by this update.)


New Features:

New Mob Added: Banshee - A Phase Elemental that haunts abandoned mine shafts and dark forests!


Major Fixes:

Fixed a bug where Djinn weren't spawning due to invalid biome checks.


Config Changes:

New feature added to Block Spawn Locations "requiredBlockTypes", if set above 0 that amount of blocks must be found for each block listed in the "blocks" setting, see the new mineshaft.json spawner as an example.

New mineshaft.json default spawner added that spawns mobs in abandoned mine shafts back checking for areas with concentrated amounts of rails, webs and wooden planks and not ignoring light checks.


Balancing:

Morock now cause weakness again.

Phantoms and Behemoth can now only drop up to 1 Wither Skull down from 2.


Minor Fixes:

Fixed a bug where Quillbeasts were just running away from their owners!

Fixed a bug where Phantoms were shaking about.

Fixed a bug where custom potion effects were affecting spectators.

Fixed a bug where attack animations were playing too fast and looping.


Changelog:

Update: Toxic Overlords - Version 1.19.5.3 for Minecraft 1.12.2

2018-04-20


Download:
Curse MediaFire
Config Reset Version:

1.17.3.2 (Configs made before this version will be reset by this update.)


New Features:

All mounts now have full pet AI where they can be set to follow or sit and will defend their owner.


Config Changes:

Creature json can now also have individual biomes ids added via "biomeIds" in the creature spawn section of their json. However these do not work with the vanilla spawners (monster or creature).

The "tick" Spawn Trigger Type has been changed to "player" but is still supported for now. A new "world" type has been added and is the default for many spawners, see the changes section for more info.


Changes:

Moved all background spawners (such as sky, fire, lava, etc) to a new world tick spawn trigger. Other tick spawners have been moved to the new player tick spawn trigger which works like before. The world tick trigger goes off on world tick rather than player tick and will spawn mobs around players that are near each other or alone, this means that on busy servers where 20 players are in the same area there will no longer be 20x the mobs spawning in that area, unless the spawner is designed to work this way (mob events)!

World Conditions used by spawners, dungeons and mob events, etc can now whitelist or blacklist biomes, however not every check has a block position to get a biome from such as for random world events, in this case if biomes are whitelisted the condition will always fail.


Balancing:

Havled the spawn chance of water animals and lowered the default Ika group limits from 5 down to 2.


Minor Fixes:

Improved targeting (better at checking for teams and pvp support) and added a callback for other mods to use (such as the Targeting API mod). A big thanks to Kovak for helping out.

Fixed a bug where summoning staves weren't taking durability damage and were all sharing the same summoning portal instance which meant if multiple players tried to summon mobs, only the last player's portal would work.

Fixed a bug where vanilla and other mod entity IDs weren't working in JSON Spawner Triggers.

Fixed a bug where events ticks, random starts and schedules were only based on the overworld and not other dimensions.

Salamanders will now come out of the lava and wander about the land more freely.


Changelog:

Update: Toxic Overlords - Version 1.19.5.2 for Minecraft 1.12.2

2018-04-09


Download:
Curse MediaFire
Config Reset Version:

1.17.3.2 (Configs made before this version will be reset by this update.)


Minor Fixes:

Fixed a bug where in most cases the mushroom spawner (that spawns Eechetik) was not working due to spawner default settings.

Fixed a visual bug where Asmodeus was always showing a shield.

Fixed a bug where all item models were using the wrong vanilla model as a parent causing them to be oversized when held.


Changelog:

Update: Toxic Overlords - Version 1.19.5.1 for Minecraft 1.12.2

2018-04-08


Download:
Curse MediaFire
Config Reset Version:

1.17.3.2 (Configs made before this version will be reset by this update.)


New Features:

Updated Chinese Translations, a big thanks to DYColdWind for these up to date translations.


Major Fixes:

Fixed a dedicated server start up crash caused by the debug overlay being loaded server side using client side code.


Changelog:

Update: Toxic Overlords - Version 1.19.5.0 for Minecraft 1.12.2

2018-04-07


Download:
Curse MediaFire
Config Reset Version:

1.17.3.2 (Configs made before this version will be reset by this update.)


New Features:

New Mob Added: Eechetik - Poison Elemental


Major Fixes:

Update: This version is unstable due to a dedicated server start up crash, there are no major issues if just using for a client however.

Mob Events should now function correctly in other dimensions again!

Bosses spawned via the boss events are no longer set as temporary where they were despawning after 10 minutes.

Fixed several default fish drop entries for various water mobs where the metadata was invalid causing untextured fish to drop.

Fixed a bug where mobs were resetting their health when unloaded and reloaded.

Fixed melee attack range of mobs.

Fixed a rendering issue with Asmodeus' shield effect.


Config Changes:

New Mushroom Spawner Added.

Added config options to disable Aegis Chest protection.

The Sleep JSON Spawner Trigger can now filter by bed blocks, etc.

Added config options to restrict the spawning of Subspecies by a minimum starting day (defaults to day 0).

Added config options to control the levels of mobs created via elemental fusion.


Changes:

The disruption spawner (Argus) will now display a message on spawning.

Aegis will now allow players with at least a reputation of 1 in a village to use chests and destroy blocks meaning you need to do at least 1 Villager trade.

The Vespid Queen is now arbour type instead of acid type by default.

Changed the Afrit hitbox to be more accurate.

Removed Volcan water evaporation as too buggy or laggy.

Bosses should no longer by targetable by most non-tamed mobs.

Hellfire now uses Obsidian as a source block and will fizzle out on Netherack now.


Balancing:

Halved the default spawn rate of the mix spawner (Xaphans).

By default, the Asmdoeus and Rahovart Boss Events will no longer add random levels meaning the bosses are always level 1.

Jengu projectiles no longer apply penetration and instead apply mining fatigue.

Xaphan projectiles now apply Penetration II down from IV.


Minor Fixes:

By default the lunar spawner no longer spawns during the day.

Added the missing Beastiary icon for the Xaphan.

Zephyr are now immune to lightning again.

Aegis should only protect chests and blocks near a Village or their home position if set.

Mob shadow sizes are now relative to their hit box rather than fixed at 0.5.


Changelog:

Mob of The Day!

Skylus

Skylus